Desert Storm features a multiplayer option that lets you and a friend make your way through its missions. This mode is nice, in theory. But it does little to make the game more entertaining, and it doesn't solve any of the game's interface and gameplay troubles.
It commits quite a few graphical offenses, including stuttering frame rates, jagged edges, blurry textures, and poor animation. Also, it's worth noting that even though you'll repeatedly see soldiers getting gunned down, there's no blood to be found anywhere in the game. In fact, your soldiers never really die from gunfire--getting another soldier over to the wounded guy with a medikit will fix up the fallen comrade quickly and easily.
The game's sound is also a little crazy, and the stereo effects are occasionally completely wrong, causing gunshots to come only out of the right speaker in one or two odd spots.
The game's voice work is all over the place. The in-game stuff is decently done, but the drill sergeants who train you in the beginning of the game are pretty awful. If you're going to spend time basing your drill sergeants on Gunnery Sergeant Hartman from Full Metal Jacket , you might as well just go to the source and hire R.
Lee Ermey to do it. Conflict: Desert Storm has a couple of neat ideas, and it's one of the few PlayStation 2 games to attempt to do tactical combat. It even has a multiplayer mode, though it feels like it was tossed in as an afterthought.
Navy SEALs on the market, there's really no room for something as sloppy as Conflict: Desert Storm, and you'd be better off without it. You'd be better off without it. Upvote 8 Leave Blank. About the Author. Jeff Gerstmann Jeff Gerstmann has been professionally covering the video game industry since In comparison, however, the first person view which doesn't have auto-aim implemented can feel clunky and sluggish.
Overall, things feel a bit sloppy and even a bit dull with one controller plugged in, but plug in three more and you'll see where the appeal lies. The cooperative play adds a new dimension to the game - a dimension that takes away a lot of the glaring problems of the single player experience. If you have three other friends who can stick it out for the long haul, then Conflict will offer much more in comparison to going it alone.
Unfortunately, Conflict: Desert Storm II doesn't have much going for it in the way of graphics, with the most notable culprit being the sparsely detailed environments. After running through the th war torn street of Iraq, you'll likely wish there had been a little bit more variety in the visuals.
Likewise, other stumbling blocks such as the un-fluid animation and the unspectacular lighting effects mean that Conflict will rarely rise above mediocrity in the visuals department. If you're looking for an engrossing single player experience, then Conflict: Desert Storm II may not be your best bet since there are alternatives out there that surpass many of Conflict's features.
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The game we are concerned with today is far less controversial than you might I imagine, considering current events.
As with most PC games it offers a S more sanitised version of history based loosely on actual operations. Those of you expecting the Cold War realism of Operation Flashpoint may be a little disappointed. Desert Storm is an action game through and through, one that measures health out of a hundred, where you play the good guys, kill the bad guys and get to run across lots of sand.
Instead, we've gone for a fun-based game that allows you to take a few hits before being knocked out. I for one am relieved, although since we saw more of Kate Adie than anyone else on the battlefield, it will be strange reliving the conflict without reporters bringing up the rear. Sure enough, as I played through beta code a couple of days later, a helicopter flew over my squad.
Needless to say they never filed their next report. All the SAS guys have one skill level as a medic, while only one of the Delta Force characters has medic skill, but he starts at level 3. For example the SAS are very adept at everything; each soldier is familiar with most weapons and can patch up a wounded colleague.
Setting the game behind enemy lines makes a lot of sense, especially since the actual ground war in the desert only lasted a couple of days. By the time the tanks rolled across the Saudi border, the job of the special forces was all but done. For them the conflict lasted for weeks rather than hours and was rather more taxing than taking thousands of prisoners.
Plus, we have classic Scud hunting missions, and wetop it all off with a deep insertion into Iraq to take out a high-ranking Iraqi general in his heavily guarded fortress. You can tell the other men to follow you, go to any position you can see in the game world, get them to crouch, crawl, fire at will or set up ambushes.
Once the front guys are in position, the heavy weapons and sniper guy can be quickly called up or moved into new positions using the order system. Moreover there are mines, grenades, mounted machine guns, Stinger missiles and the option to call in artillery or air strikes. While the version of the game we played had very impressive team Al, that of the enemy was rather static.
They throw grenades, run from yours and even try to outflank you, but finding cover seems something of a problem. Of course we have a few months to go until release, by which time we will have played the multiplayer side of things you can join up as Russian Spetsnaz or Iraqi Republican Guard.
Maybe Pivotal will even sneak in a Sadam Vs Bush minigame. Controversial certainly, but it would be fun. While there is a place for a game like Desert Storm, its biggest problem is its release so soon after the Ghost Recon add-on Desert Siege.
Despite being set in near-future East Africa, Desert Siege is a fantastic expansion to a great game.
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