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The interface for objects which contain a set of items for which zero or more can be selected. Defines the interface for classes that know how to lay out Container s. Defines an interface for classes that know how to layout Containers based on a layout constraints object. This Paint interface defines how color patterns can be generated for Graphics2D operations. The PaintContext interface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a Graphics2D.

The Shape interface provides definitions for objects that represent some form of geometric shape. The Stroke interface allows a Graphics2D object to obtain a Shape that is the decorated outline, or stylistic representation of the outline, of the specified Shape.

The Transparency interface defines the common transparency modes for implementing classes. The AlphaComposite class implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images. The BasicStroke class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a Graphics2D object that has its Stroke attribute set to this BasicStroke.

A border layout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center. A type-safe enumeration of the possible back buffer contents after page-flipping. A Canvas component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.

A check box is a graphical component that can be in either an "on" true or "off" false state. The CheckboxGroup class is used to group together a set of Checkbox buttons. The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.

A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text. A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.

The Desktop class allows a Java application to launch associated applications registered on the native desktop to handle a URI or a file. A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user. The Dimension class encapsulates the width and height of a component in integer precision in a single object. The DisplayMode class encapsulates the bit depth, height, width, and refresh rate of a GraphicsDevice.

EventQueue is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes. The FileDialog class displays a dialog window from which the user can select a file. A flow layout arranges components in a directional flow, much like lines of text in a paragraph. A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed. The Font class represents fonts, which are used to render text in a visible way.

The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen. An abstract adapter class for receiving container events. A low-level event which indicates that a container's contents changed because a component was added or removed.

The listener interface for receiving container events. An abstract adapter class for receiving keyboard focus events. A low-level event which indicates that a Component has gained or lost the input focus. This enum represents the cause of a FocusEvent - the reason why it occurred. The listener interface for receiving keyboard focus events on a component.

An abstract adapter class for receiving ancestor moved and resized events. The listener interface for receiving ancestor moved and resized events. An event which indicates a change to the Component hierarchy to which Component belongs. The listener interface for receiving hierarchy changed events. The root event class for all component-level input events. This package defines events and event listeners, as well as event listener adapters, which are convenience classes to make easier the process of writing event listeners.

The listener interface for receiving adjustment events. The listener interface for receiving component events. The listener interface for receiving container events. The listener interface for receiving keyboard focus events on a component. The listener interface for receiving ancestor moved and resized events. The listener interface for receiving hierarchy changed events. The listener interface for receiving input method events. The listener interface for receiving keyboard events keystrokes.

The listener interface for receiving mouse motion events on a component. The listener interface for receiving mouse wheel events on a component. The CompositeContext interface defines the encapsulated and optimized environment for a compositing operation.

The interface for objects which contain a set of items for which zero or more can be selected. Defines the interface for classes that know how to lay out Container s.

Defines an interface for classes that know how to layout Containers based on a layout constraints object. This Paint interface defines how color patterns can be generated for Graphics2D operations. The PaintContext interface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a Graphics2D.

The Shape interface provides definitions for objects that represent some form of geometric shape. The Stroke interface allows a Graphics2D object to obtain a Shape that is the decorated outline, or stylistic representation of the outline, of the specified Shape. The Transparency interface defines the common transparency modes for implementing classes. Class Summary Class Description AlphaComposite The AlphaComposite class implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images.

The BasicStroke class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a Graphics2D object that has its Stroke attribute set to this BasicStroke. A border layout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center.

A type-safe enumeration of the possible back buffer contents after page-flipping. A Canvas component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user. A check box is a graphical component that can be in either an "on" true or "off" false state. The CheckboxGroup class is used to group together a set of Checkbox buttons.

The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace. A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.

The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text. A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container. The Desktop class allows interact with various desktop capabilities. A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.

The Dimension class encapsulates the width and height of a component in integer precision in a single object. The DisplayMode class encapsulates the bit depth, height, width, and refresh rate of a GraphicsDevice. It is recommended that AWTEvent and its subclasses be used instead. EventQueue is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes. The FileDialog class displays a dialog window from which the user can select a file.

A flow layout arranges components in a directional flow, much like lines of text in a paragraph. A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed. The Font class represents fonts, which are used to render text in a visible way.



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